Guyana’s school children will now have access to the Graphogame literacy app through collaborations between GTT Business Solutions & STEMGuyana.
In a press release, it was highlighted that Linguists, neuropsychologists and speech pathologists from the Finland-based GraphoGroup developed Graphogame after 25 years of research. Graphogame is an educational game, with proven efficacy in achieving basic literacy, equal to one-to-one teacher support, among children in the four to nine age group.
Once downloaded, the free app can be played without connectivity and data. The game can be accessed using the following link www.STEMGuyana.com/graphogame
Commenting on the partnership, Chief Commercial Officer (CCO) for GTT Business Solutions, Orson Ferguson, said, “We continue to support innovative initiatives through organisations such as STEMGuyana towards our customer promise – innovate for all in our country.” He added, “The pandemic has de8nitely created a learning gap, however, we’ve provided data solutions to many communities to help lessen this impact; this collaboration is yet another support effort to ensure as we return to normalcy, students have that added element to ensure continuous learning.”
This introduction of this app comes on the heels of its successful rollout in countries across the globe and more recently in
Jamaica’s primary education system.
The app is made available to all Guyanese school children courtesy of STEMGuyana, and isincorporated into the organization’s IDB and Tullow Oil funded Learning pod program.